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* add description to wincondition to show the usergoFlorian Fischer2025-08-204-46/+71
* reorganize upkeep and parse additional action effectsFlorian Fischer2025-08-204-2/+41
* sort card implementations alphabeticallyFlorian Fischer2025-08-201-6/+6
* do not check the target constraints twiceFlorian Fischer2025-08-201-38/+0
* remove timing checks from action validationFlorian Fischer2025-08-201-43/+2
* fix spawn tile constraint for water spawnsFlorian Fischer2025-08-202-3/+80
* implement the free discard actionFlorian Fischer2025-08-201-0/+39
* fix king game wincondition and add draw special caseFlorian Fischer2025-08-202-1/+45
* add more eventsFlorian Fischer2025-08-194-88/+132
* use slog and add game log handler callbackFlorian Fischer2025-08-1912-31/+32
* allow more equipments in cav archer challengeFlorian Fischer2025-08-171-4/+9
* reset the tile of a destroyed permanent to allow the processing of the pile dropFlorian Fischer2025-08-171-1/+3
* format permanents without a tileFlorian Fischer2025-08-171-0/+3
* include the tile where a pile is dropped in the actionFlorian Fischer2025-08-172-4/+11
* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-153-8/+39
* note that replacement effects are missingFlorian Fischer2025-08-151-0/+1
* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-157-79/+195
* triggered actions have no timing restrictionFlorian Fischer2025-08-151-0/+2
* fixup! support parsing of simple equipment effectsFlorian Fischer2025-08-151-2/+0
* fixup! git enforce slow action timing restrictionsFlorian Fischer2025-08-151-0/+2
* improve timing of declared actionsFlorian Fischer2025-08-153-20/+63
* load assets from muhq.space when using a release buildFlorian Fischer2025-08-153-7/+8
* only consider links to YAML cardsFlorian Fischer2025-08-121-1/+1
* be more verbose when loading external dataFlorian Fischer2025-08-122-2/+2
* load resources from muhq.spaceFlorian Fischer2025-08-121-2/+3
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-121-0/+21
* git enforce slow action timing restrictionsFlorian Fischer2025-08-123-2/+59
* support shroudFlorian Fischer2025-08-122-2/+43
* support parsing of simple equipment effectsFlorian Fischer2025-08-124-26/+91
* strip reminder text from effectsFlorian Fischer2025-08-121-1/+10
* make fmtFlorian Fischer2025-08-073-2/+1
* allow up to 4 units in cav. archer challengetouchHoverFlorian Fischer2025-08-071-1/+1
* simplify attacks copyingFlorian Fischer2025-08-061-3/+1
* add naive spear implementationFlorian Fischer2025-08-061-0/+13
* fixup! fix parsing of solid artifactsFlorian Fischer2025-08-061-2/+2
* fix recruiter target descFlorian Fischer2025-08-061-1/+1
* update missionaryFlorian Fischer2025-08-063-6/+70
* add more challengesFlorian Fischer2025-08-063-13/+77
* recheck the source position each timeFlorian Fischer2025-08-061-2/+1
* consider houses when determining damage for a tileFlorian Fischer2025-08-064-8/+34
* fix parsing of solid artifactsFlorian Fischer2025-08-062-15/+11
* add support for flexible attacksFlorian Fischer2025-08-0510-20/+276
* make formatFlorian Fischer2025-07-3010-19/+16
* use any instead of interface{}Florian Fischer2025-07-306-44/+44
* minor code improvements reported by golangci-lintFlorian Fischer2025-07-3012-43/+43
* remove paralysis marks debug outputFlorian Fischer2025-07-301-1/+0
* reduce amount of enemy units and potentially spawn a support equipmentFlorian Fischer2025-07-301-2/+14
* fix SimpleAi unit handlingFlorian Fischer2025-07-301-1/+9
* initialize units with an available street actionFlorian Fischer2025-07-301-0/+1
* only clear the selections if the target is not nilFlorian Fischer2025-07-281-3/+6