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ai-companion
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Commit message (
Expand
)
Author
Age
Files
Lines
*
add description to wincondition to show the user
go
Florian Fischer
2025-08-20
4
-46
/
+71
*
reorganize upkeep and parse additional action effects
Florian Fischer
2025-08-20
4
-2
/
+41
*
sort card implementations alphabetically
Florian Fischer
2025-08-20
1
-6
/
+6
*
do not check the target constraints twice
Florian Fischer
2025-08-20
1
-38
/
+0
*
remove timing checks from action validation
Florian Fischer
2025-08-20
1
-43
/
+2
*
fix spawn tile constraint for water spawns
Florian Fischer
2025-08-20
2
-3
/
+80
*
implement the free discard action
Florian Fischer
2025-08-20
1
-0
/
+39
*
fix king game wincondition and add draw special case
Florian Fischer
2025-08-20
2
-1
/
+45
*
add more events
Florian Fischer
2025-08-19
4
-88
/
+132
*
use slog and add game log handler callback
Florian Fischer
2025-08-19
12
-31
/
+32
*
allow more equipments in cav archer challenge
Florian Fischer
2025-08-17
1
-4
/
+9
*
reset the tile of a destroyed permanent to allow the processing of the pile drop
Florian Fischer
2025-08-17
1
-1
/
+3
*
format permanents without a tile
Florian Fischer
2025-08-17
1
-0
/
+3
*
include the tile where a pile is dropped in the action
Florian Fischer
2025-08-17
2
-4
/
+11
*
fix armor parsing and effective XEffect calculation
Florian Fischer
2025-08-15
3
-8
/
+39
*
note that replacement effects are missing
Florian Fischer
2025-08-15
1
-0
/
+1
*
implement mace and add damage dealt events/triggers
Florian Fischer
2025-08-15
7
-79
/
+195
*
triggered actions have no timing restriction
Florian Fischer
2025-08-15
1
-0
/
+2
*
fixup! support parsing of simple equipment effects
Florian Fischer
2025-08-15
1
-2
/
+0
*
fixup! git enforce slow action timing restrictions
Florian Fischer
2025-08-15
1
-0
/
+2
*
improve timing of declared actions
Florian Fischer
2025-08-15
3
-20
/
+63
*
load assets from muhq.space when using a release build
Florian Fischer
2025-08-15
3
-7
/
+8
*
only consider links to YAML cards
Florian Fischer
2025-08-12
1
-1
/
+1
*
be more verbose when loading external data
Florian Fischer
2025-08-12
2
-2
/
+2
*
load resources from muhq.space
Florian Fischer
2025-08-12
1
-2
/
+3
*
fixup! fix parsing of solid artifacts
Florian Fischer
2025-08-12
1
-0
/
+21
*
git enforce slow action timing restrictions
Florian Fischer
2025-08-12
3
-2
/
+59
*
support shroud
Florian Fischer
2025-08-12
2
-2
/
+43
*
support parsing of simple equipment effects
Florian Fischer
2025-08-12
4
-26
/
+91
*
strip reminder text from effects
Florian Fischer
2025-08-12
1
-1
/
+10
*
make fmt
Florian Fischer
2025-08-07
3
-2
/
+1
*
allow up to 4 units in cav. archer challenge
touchHover
Florian Fischer
2025-08-07
1
-1
/
+1
*
simplify attacks copying
Florian Fischer
2025-08-06
1
-3
/
+1
*
add naive spear implementation
Florian Fischer
2025-08-06
1
-0
/
+13
*
fixup! fix parsing of solid artifacts
Florian Fischer
2025-08-06
1
-2
/
+2
*
fix recruiter target desc
Florian Fischer
2025-08-06
1
-1
/
+1
*
update missionary
Florian Fischer
2025-08-06
3
-6
/
+70
*
add more challenges
Florian Fischer
2025-08-06
3
-13
/
+77
*
recheck the source position each time
Florian Fischer
2025-08-06
1
-2
/
+1
*
consider houses when determining damage for a tile
Florian Fischer
2025-08-06
4
-8
/
+34
*
fix parsing of solid artifacts
Florian Fischer
2025-08-06
2
-15
/
+11
*
add support for flexible attacks
Florian Fischer
2025-08-05
10
-20
/
+276
*
make format
Florian Fischer
2025-07-30
10
-19
/
+16
*
use any instead of interface{}
Florian Fischer
2025-07-30
6
-44
/
+44
*
minor code improvements reported by golangci-lint
Florian Fischer
2025-07-30
12
-43
/
+43
*
remove paralysis marks debug output
Florian Fischer
2025-07-30
1
-1
/
+0
*
reduce amount of enemy units and potentially spawn a support equipment
Florian Fischer
2025-07-30
1
-2
/
+14
*
fix SimpleAi unit handling
Florian Fischer
2025-07-30
1
-1
/
+9
*
initialize units with an available street action
Florian Fischer
2025-07-30
1
-0
/
+1
*
only clear the selections if the target is not nil
Florian Fischer
2025-07-28
1
-3
/
+6
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