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* implement appear!Florian Fischer2025-08-201-0/+18
* fix available unit actionsFlorian Fischer2025-08-202-16/+22
* check if Targets allow a selectionFlorian Fischer2025-08-201-0/+10
* only generate ArtifactMoveActions if the switched positions are suitableFlorian Fischer2025-08-202-9/+16
* get position from containing permanentFlorian Fischer2025-08-201-3/+3
* implment upkeep costs using ResourceCostsFlorian Fischer2025-08-204-13/+10
* fix some kraken card implementationsFlorian Fischer2025-08-201-2/+7
* add death trigger to flyingDutchmenImplFlorian Fischer2025-08-201-4/+12
* add illusionist implementationFlorian Fischer2025-08-201-0/+28
* add function to create a DeclareTriggeredActionsActionFlorian Fischer2025-08-201-3/+7
* fix trigger ordering for kraken AI always sending PassPriorityFlorian Fischer2025-08-201-2/+7
* emit target and death eventsFlorian Fischer2025-08-201-0/+12
* add new trigger and event implementationsFlorian Fischer2025-08-201-8/+78
* run state based actions before players receive priorityFlorian Fischer2025-08-201-0/+1
* make CardPaths a value receiverFlorian Fischer2025-08-201-1/+1
* support parsing variadic costsFlorian Fischer2025-08-206-36/+116
* add onETB card hookFlorian Fischer2025-08-202-0/+9
* improve tile connection detectionFlorian Fischer2025-08-201-26/+13
* support special wall, gate and tower tile selectionFlorian Fischer2025-08-201-0/+16
* game: support X effects ending with punctuationFlorian Fischer2025-08-201-2/+6
* game: support actions without cost funcFlorian Fischer2025-08-201-4/+9
* cardImplementations: fix use of wrong nested structFlorian Fischer2025-08-201-18/+12
* prompt the user to order its triggersFlorian Fischer2025-08-204-11/+81
* add skeleton for triggers and triggered actionsFlorian Fischer2025-08-203-1/+159
* remove unused members and make EotEffects privateFlorian Fischer2025-08-201-7/+4
* implement equipment with next unit play optionFlorian Fischer2025-08-208-53/+82
* implement playTargets for tentacleSlapImpl to fix segfaultFlorian Fischer2025-08-201-0/+2
* only pop an action if all players have passed priorityFlorian Fischer2025-08-201-1/+2
* reset an action's targets after broadcasting its resolutionFlorian Fischer2025-08-201-5/+7
* intermediate commitFlorian Fischer2025-08-2018-116/+612
* implement target disjunction and fix artifact constraintFlorian Fischer2025-08-202-9/+39
* the tile of destroyed permanents are no longer resetFlorian Fischer2025-08-201-2/+2
* intermeditae commitFlorian Fischer2025-08-208-41/+196
* validate equip and switch actionsFlorian Fischer2025-08-201-1/+40
* implement equip actionFlorian Fischer2025-08-203-10/+96
* use prompt for target selection of all actionsFlorian Fischer2025-08-201-6/+25
* implement targets candidates for hand cardsFlorian Fischer2025-08-202-10/+20
* export less methodsFlorian Fischer2025-08-2014-122/+120
* implement unit and artifact switch actionFlorian Fischer2025-08-205-28/+96
* do not prompt if there is nothing to buyFlorian Fischer2025-08-201-2/+6
* client: use only the currently available actions in the action choiceFlorian Fischer2025-08-203-6/+24
* fix Wandering AI NPE for piled unitsFlorian Fischer2025-08-201-1/+1
* replace Fatalf with PanicfFlorian Fischer2025-08-2016-39/+39
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-08-205-15/+16
* implement the basics of the rest of the base cardsFlorian Fischer2025-08-205-10/+148
* intermediate commitFlorian Fischer2025-08-2016-307/+591
* add sealed activity to select a starting deckFlorian Fischer2025-08-203-3/+59
* improve state barFlorian Fischer2025-08-201-0/+15
* remove card from hand when declaring a play actionFlorian Fischer2025-08-202-2/+3
* clear pile when dropping itFlorian Fischer2025-08-201-1/+1