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* migrate to ebiten/v2/text/v2Florian Fischer2025-08-205-51/+52
* introduce game.State interface abstractionFlorian Fischer2025-08-202-27/+28
* ui: add new number choiceFlorian Fischer2025-08-202-11/+101
* update dependencies and revert AppendInputChars changeFlorian Fischer2025-08-201-2/+3
* support special wall, gate and tower tile selectionFlorian Fischer2025-08-201-15/+122
* ui: allow multiple highlights of thesame game pieceFlorian Fischer2025-08-201-16/+28
* ui: add simple hamburger style pile hintFlorian Fischer2025-08-201-0/+59
* bump ebiten version to 2.5.1 and new APIsFlorian Fischer2025-08-204-9/+8
* ui: separate selection and options via their highlight colorFlorian Fischer2025-08-203-43/+66
* intermediate commitFlorian Fischer2025-08-202-4/+8
* intermeditae commitFlorian Fischer2025-08-201-0/+4
* use prompt for target selection of all actionsFlorian Fischer2025-08-203-9/+13
* export less methodsFlorian Fischer2025-08-201-2/+0
* implement unit and artifact switch actionFlorian Fischer2025-08-202-40/+27
* move more ui logic into CollectionFlorian Fischer2025-08-2010-30/+277
* replace Fatalf with PanicfFlorian Fischer2025-08-202-5/+5
* intermediate commitFlorian Fischer2025-08-204-35/+31
* only scroll to the maximaFlorian Fischer2025-08-201-0/+9
* add sealed activity to select a starting deckFlorian Fischer2025-08-2010-99/+317
* improve state barFlorian Fischer2025-08-204-34/+41
* improve permanent pile supportFlorian Fischer2025-08-203-7/+32
* add text input and properly center textFlorian Fischer2025-08-206-27/+88
* change unit attack representation and implement swordFlorian Fischer2025-08-201-1/+1
* intermediate commitFlorian Fischer2025-08-2012-0/+991