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| author | Florian Fischer <florian.fl.fischer@fau.de> | 2021-02-26 16:00:26 +0100 |
|---|---|---|
| committer | Florian Fischer <florian.fl.fischer@fau.de> | 2021-02-26 16:00:26 +0100 |
| commit | 05c37e4fcf4c5af7d401935b08fadba69fe269d2 (patch) | |
| tree | 650d6c6a25f223db235f0d252a825d0e93ddebd4 /rules/en | |
| parent | f40ba391cf5fefb89567aeeb10d93e7cd4136d62 (diff) | |
| download | muhqs-game-05c37e4fcf4c5af7d401935b08fadba69fe269d2.tar.gz muhqs-game-05c37e4fcf4c5af7d401935b08fadba69fe269d2.zip | |
add newline before agression headline in ai rules
Diffstat (limited to 'rules/en')
| -rw-r--r-- | rules/en/ai.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/rules/en/ai.md b/rules/en/ai.md index a00fff29..c9e21cc4 100644 --- a/rules/en/ai.md +++ b/rules/en/ai.md @@ -16,6 +16,7 @@ in descending order. If no further steps can be executed the unit gets tapped. Any ambiguity is decided at random (multiple units in attack range, multiple most distant tiles, ...). + ### Aggressive 1. If enemy Unit in attack Range then attack enemy Unit in Range |
