diff options
Diffstat (limited to 'rules/en')
| -rw-r--r-- | rules/en/rules.md | 15 | ||||
| -rw-r--r-- | rules/en/tiles.md | 11 |
2 files changed, 25 insertions, 1 deletions
diff --git a/rules/en/rules.md b/rules/en/rules.md index 813836f7..49e781e0 100644 --- a/rules/en/rules.md +++ b/rules/en/rules.md @@ -181,6 +181,8 @@ While you control an untapped card on the board or have a playable card in hand * **[Units](#units)** * **[Artifacts](#artifacts)** * **[Equipments](#equipments)** + * **[Potions](#potions)** + * **[Itentions](#intentions)** * All cards have during the game: * **Owner**: The player from which's store the card originated * **Controller**: The player currently controlling the card @@ -394,3 +396,16 @@ Additional States a **Unit** is in are represented by putting appropriate State * **Potions** are **equipments** * **Potions** have **durability** 1 * An *equipped* **potion** may be used as either a **move** or **atack action** of the *equipped* **unit** + +# Intentions + +* **Itentions** are **spells** available to **the tyrant** +* **Itentions** if played place an **intention mark** on the **intentions** target +* **Itensions** are only playable if there is no **itention mark** already on the map +* When playing an **intention** put it to the side until its **intention mark** leaves the map +* If an **intention's** **intension mark** leaves the map put the **intention** in the **discard pile** + +## Intentions marks + +* **Itentions marks** give the tyrant on the same tile "full_action: Remove this **intention** mark and resolve the intentions effect" +* **Itentions marks** on **Units** are removed if the *containing* **Unit** leaves the map diff --git a/rules/en/tiles.md b/rules/en/tiles.md index 5cda9e73..ec15c66a 100644 --- a/rules/en/tiles.md +++ b/rules/en/tiles.md @@ -43,4 +43,13 @@ ## Water * Water that is passable by a person -* **Unit** must end their movement on the first water tile they enter +* Not swimming **Units** must end their movement on the first water tile they enter + +## Wall + +* Walls are constructions to prevent movement of troups +* **Unit** can not be placed on walls + +## Gate + +* Gates are passable parts of walls |
