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* add more eventsFlorian Fischer2025-08-204-88/+132
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* use slog and add game log handler callbackFlorian Fischer2025-08-2014-32/+94
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* allow more equipments in cav archer challengeFlorian Fischer2025-08-201-4/+9
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* reset the tile of a destroyed permanent to allow the processing of the pile dropFlorian Fischer2025-08-201-1/+3
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* format permanents without a tileFlorian Fischer2025-08-201-0/+3
| | | | This is relevant during pile drops for example.
* include the tile where a pile is dropped in the actionFlorian Fischer2025-08-202-4/+11
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* use less margin between buttonsFlorian Fischer2025-08-201-2/+2
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* clear the hoverable reset func after the hover was resetFlorian Fischer2025-08-201-1/+4
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* only show permActionPrompt if the stack is emptyFlorian Fischer2025-08-201-2/+3
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* do not show wrong and misleading reachable tilesFlorian Fischer2025-08-201-11/+0
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* fix armor parsing and effective XEffect calculationFlorian Fischer2025-08-203-8/+39
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* note that replacement effects are missingFlorian Fischer2025-08-202-0/+2
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* implement mace and add damage dealt events/triggersFlorian Fischer2025-08-207-79/+195
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* triggered actions have no timing restrictionFlorian Fischer2025-08-201-0/+2
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* improve timing of declared actionsFlorian Fischer2025-08-203-20/+63
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* add message support to the game clientFlorian Fischer2025-08-202-11/+72
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* load assets from muhq.space when using a release buildFlorian Fischer2025-08-208-14/+34
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* only consider links to YAML cardsFlorian Fischer2025-08-201-1/+1
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* be more verbose when loading external dataFlorian Fischer2025-08-203-3/+3
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* load resources from muhq.spaceFlorian Fischer2025-08-202-4/+6
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* add flex-directionFlorian Fischer2025-08-201-0/+1
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* release the client into the wildFlorian Fischer2025-08-205-43/+79
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* show card name in permInfoFlorian Fischer2025-08-201-3/+3
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* git enforce slow action timing restrictionsFlorian Fischer2025-08-203-2/+61
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* support shroudFlorian Fischer2025-08-202-2/+43
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* support parsing of simple equipment effectsFlorian Fischer2025-08-204-26/+89
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* strip reminder text from effectsFlorian Fischer2025-08-201-1/+10
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* unify equipment effect wordingFlorian Fischer2025-08-2026-34/+34
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* fix section TODO in READMEFlorian Fischer2025-08-201-7/+8
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* add cardlisting prefix for card hover links to blog postsFlorian Fischer2025-08-201-4/+15
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* update missionary and recruit texFlorian Fischer2025-08-204-2/+4
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* fix broken link in feed itemFlorian Fischer2025-08-201-1/+1
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* blog about the missionary tweakFlorian Fischer2025-08-202-0/+67
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* update the eco-piece blog post to use sentence-per-line format.Florian Fischer2025-08-201-28/+14
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* make fmtFlorian Fischer2025-08-203-2/+1
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* allow up to 4 units in cav. archer challengeFlorian Fischer2025-08-201-1/+1
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* highlight reachable tiles in hover infoFlorian Fischer2025-08-201-0/+26
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* simplify touch detection logic and adapt thresholdsFlorian Fischer2025-08-201-14/+14
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* add specialized longtap hover detectorFlorian Fischer2025-08-205-22/+40
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* rework hover detectionFlorian Fischer2025-08-2012-84/+137
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* simplify attacks copyingFlorian Fischer2025-08-201-3/+1
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* add range highlight colorsFlorian Fischer2025-08-201-0/+2
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* add naive spear implementationFlorian Fischer2025-08-201-0/+13
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* prevent choice index out of bounds errorsFlorian Fischer2025-08-201-0/+1
| | | | This can happen if the last x coordinate of a choice is clicked.
* fix recruiter target descFlorian Fischer2025-08-201-1/+1
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* allow tokens to have buy costsFlorian Fischer2025-08-201-3/+2
| | | | | This allows tokens to be affected buy buy cost dependent effects, like the missionary. Additionally, tokens can not be part of a shop or deck anyway.
* update missionaryFlorian Fischer2025-08-205-8/+73
| | | | | | | Limit the range of the missionary's full action but increase its effectivnes. The missionary could only really be used unthreatened over multiple turns. Since any unit can be disbanded during upkeep before it is evangelized, the missionary is only a slow destroy effect. Now it is way more potent controlling cheaper units with the first action but it has to be close to the enemy unit making it more vulnerable.
* add more challengesFlorian Fischer2025-08-205-28/+155
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* remove choice if it was not selectedFlorian Fischer2025-08-201-0/+3
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* recheck the source position each timeFlorian Fischer2025-08-201-2/+1
| | | | This allows the reuse of the targets.