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* add waepon enthusiast to equipmentFlorian Fischer2021-04-035-0/+42
| | | | The idea is to have a voltron like Unit in the set to enabling new strategies
* fix german gear wordingFlorian Fischer2021-04-032-3/+3
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* improve tools.html styleFlorian Fischer2021-04-031-20/+52
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* add simple web toolsFlorian Fischer2021-04-023-2/+190
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* only the set headline as link in card listingsFlorian Fischer2021-03-281-1/+1
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* link to set pdfs in card listingFlorian Fischer2021-03-281-1/+1
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* make html depend on the template and tweak sidebar cssFlorian Fischer2021-03-282-34/+35
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* fix html template cssFlorian Fischer2021-03-281-0/+1
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* link the new set renders in the cards pageFlorian Fischer2021-03-281-7/+7
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* fix some more internationalization issuesFlorian Fischer2021-03-2821-28/+29
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* build sets againFlorian Fischer2021-03-2821-306/+391
| | | | | | | | | Sets are generated from all tex card files in the Makefile. Sets tex now uses \includestandalone instead of input. The Makefiles language support is simplified. It now has a default language variable which propagates to all other relevant variables so we have to only pass one make argument to change the build language.
* fix names for Mine!Florian Fischer2021-03-282-2/+2
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* fix intro headline (thx luca :*)Florian Fischer2021-03-281-1/+1
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* [generate_card] fix links in markdown cardsFlorian Fischer2021-03-271-3/+4
| | | | | * use always englisch name as file name * adjust links because we are now under build/<lang>/
* [html] add missing cards pageFlorian Fischer2021-03-272-1/+39
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* fix plate armor and kingFlorian Fischer2021-03-274-5/+5
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* add en and de card listings to web pageFlorian Fischer2021-03-272-23/+55
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* [html] reduce left padding of <ul> in our sidebarsFlorian Fischer2021-03-271-1/+1
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* improve german rulesFlorian Fischer2021-03-272-30/+89
| | | | | | * define shroud, protection from, armor * improve text * introduce tokens and spells
* add german version of cardsFlorian Fischer2021-03-27269-317/+1837
| | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang>
* add script Makefile, python tooling and run yapf in generate_map_img.pyFlorian Fischer2021-03-274-9/+636
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* improve agressive AI for ranged unitsFlorian Fischer2021-03-262-2/+2
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* adjust the main content position only if necessaryFlorian Fischer2021-03-251-13/+16
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* fix sidebar overlapping with main content and remove white spaceFlorian Fischer2021-03-252-48/+39
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* add exp1Florian Fischer2021-03-2523-1/+206
| | | | | | | Featured mechanics: * marks * discard * discard pile
* s/counters/marksFlorian Fischer2021-03-2510-12/+12
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* add state rules for panic, rage, wardFlorian Fischer2021-03-252-11/+36
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* add YAML links to cards html pageFlorian Fischer2021-03-252-1/+3
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* [kraken] add regenerated latex for changed cardsFlorian Fischer2021-03-185-5/+5
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* [kraken] improve some wordingsFlorian Fischer2021-03-183-5/+5
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* [kraken] place dolphin randomly next to a allied unitFlorian Fischer2021-03-181-1/+3
| | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource
* [kraken] improve Tentacle Slap if player have no cards in handFlorian Fischer2021-03-181-1/+1
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* [kraken] reduce upkeep of kraken units and improve kraken' attackFlorian Fischer2021-03-078-8/+8
| | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring.
* nerf galleyFlorian Fischer2021-03-072-4/+4
| | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target.
* slightly improve german rulesFlorian Fischer2021-03-071-3/+3
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* [kraken] reduce cost of units, specify dolphin buffs and introduce new cardsFlorian Fischer2021-03-0730-24/+109
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* [latex] fix VERBOSE make file variable assignmentFlorian Fischer2021-03-071-1/+1
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* [AI] switch from supprotive to wandering 3 if no allied unit existsFlorian Fischer2021-03-072-6/+14
| | | | Fix Kraken AI don't activating its units
* [generate_card.py] remove useless debug printFlorian Fischer2021-03-071-1/+0
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* [html] fix rules creationFlorian Fischer2021-03-072-9/+15
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* fix link to yaml files whitch end with .ymlFlorian Fischer2021-03-041-5/+5
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* s/raw/yaml/Florian Fischer2021-03-041-5/+5
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* change links to raw map filesFlorian Fischer2021-03-041-5/+5
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* [html] remove generated cards listingFlorian Fischer2021-03-012-726/+1
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* [html] generate cards listingFlorian Fischer2021-03-013-19/+798
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* [make] be more presice how variables are definedFlorian Fischer2021-03-011-2/+3
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* bump latex cardsFlorian Fischer2021-03-012-2/+2
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* [cards] use effect and full_action as human readable rules textFlorian Fischer2021-03-016-11/+7
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* convert map definition to YAMLFlorian Fischer2021-02-2812-162/+148
| | | | | We don't use our own map definition syntax which was not documented and fragile. YAML is more common and is easier to parse.
* rework how cards are defined and generatedFlorian Fischer2021-02-28190-1780/+1136
| | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.