| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | move TODO into README | Florian Fischer | 2025-08-20 | 1 | -11/+0 |
| | | |||||
| * | implement simple bot based draft | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | |||||
| * | add a singleton to handle touch inputs | Florian Fischer | 2025-08-20 | 1 | -0/+1 |
| | | |||||
| * | finish the shy AI | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | |||||
| * | finish the target-oriented ai | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints. | ||||
| * | remove equipment drop action from TODO | Florian Fischer | 2025-08-20 | 1 | -3/+1 |
| | | | | | it is currently not implemented by the rules | ||||
| * | update the TODO since X spells are somewhat supported | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | |||||
| * | implement appear! | Florian Fischer | 2025-08-20 | 1 | -0/+2 |
| | | |||||
| * | ui: add simple hamburger style pile hint | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | |||||
| * | implement equipment with next unit play option | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | | | | Also make more state methods private. | ||||
| * | ui: separate selection and options via their highlight color | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | |||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -3/+1 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | implement target disjunction and fix artifact constraint | Florian Fischer | 2025-08-20 | 1 | -2/+1 |
| | | |||||
| * | intermeditae commit | Florian Fischer | 2025-08-20 | 1 | -1/+2 |
| | | | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells | ||||
| * | implement equip action | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | |||||
| * | use prompt for target selection of all actions | Florian Fischer | 2025-08-20 | 1 | -0/+2 |
| | | |||||
| * | implement unit and artifact switch action | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
| | | | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check | ||||
| * | implement the basics of the rest of the base cards | Florian Fischer | 2025-08-20 | 1 | -0/+8 |
| | | | | | | * Add more TODOs * Implement permanents granting more spawn tiles | ||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -2/+1 |
| | | |||||
| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -0/+10 |
| adding area effects and hooks for permanents entering and leaving tiles | |||||
