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* move TODO into READMEFlorian Fischer2025-08-201-11/+0
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* implement simple bot based draftFlorian Fischer2025-08-201-1/+0
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* add a singleton to handle touch inputsFlorian Fischer2025-08-201-0/+1
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* finish the shy AIFlorian Fischer2025-08-201-1/+1
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* finish the target-oriented aiFlorian Fischer2025-08-201-1/+0
| | | | | | | | | Fix path selection choosing a to big step, since the next step was determined by the moving range and not the actually available movement tiles. Fix generating a target for the AI by introducing a dummy action to support "enemy" target constraints.
* remove equipment drop action from TODOFlorian Fischer2025-08-201-3/+1
| | | | it is currently not implemented by the rules
* update the TODO since X spells are somewhat supportedFlorian Fischer2025-08-201-1/+1
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* implement appear!Florian Fischer2025-08-201-0/+2
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* ui: add simple hamburger style pile hintFlorian Fischer2025-08-201-1/+0
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* implement equipment with next unit play optionFlorian Fischer2025-08-201-1/+0
| | | | Also make more state methods private.
* ui: separate selection and options via their highlight colorFlorian Fischer2025-08-201-1/+0
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* intermediate commitFlorian Fischer2025-08-201-3/+1
| | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
* implement target disjunction and fix artifact constraintFlorian Fischer2025-08-201-2/+1
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* intermeditae commitFlorian Fischer2025-08-201-1/+2
| | | | | | * implement dopping piles * implement simple spell targeting * add some simple spells
* implement equip actionFlorian Fischer2025-08-201-1/+0
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* use prompt for target selection of all actionsFlorian Fischer2025-08-201-0/+2
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* implement unit and artifact switch actionFlorian Fischer2025-08-201-1/+0
| | | | | | | | | | Simplify the Choice Widget and make it a TextBox variant. Drive-by fixes: * ui.Collection: prioritize newer widgets during active widget selection * game.FullAction: fix incorrect cost function. Full actions cost all available actions. Also fix the cost check
* implement the basics of the rest of the base cardsFlorian Fischer2025-08-201-0/+8
| | | | | * Add more TODOs * Implement permanents granting more spawn tiles
* intermediate commitFlorian Fischer2025-08-201-2/+1
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* intermediate commitFlorian Fischer2025-08-201-0/+10
adding area effects and hooks for permanents entering and leaving tiles