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path: root/go/game/range.go
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* support phase change triggers and implement relicFlorian Fischer2025-10-181-0/+6
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* make formatFlorian Fischer2025-08-201-1/+0
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* reuse distance calculation implementationFlorian Fischer2025-08-201-13/+1
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* fix incorrect range calculationFlorian Fischer2025-08-201-1/+1
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* intermediate commitFlorian Fischer2025-08-201-2/+6
| | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code
* replace Fatalf with PanicfFlorian Fischer2025-08-201-1/+1
| | | | Panicf includes a stacktrace and causes a debugger to halt.
* fix ai NPE when selecting a unit where to spawn frost pylonFlorian Fischer2025-08-201-1/+1
| | | | | The NPE is caused by any piled permanent with which TilesInRange is called.
* add distance > 0 assertionFlorian Fischer2025-08-201-0/+4
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* change unit attack representation and implement swordFlorian Fischer2025-08-201-0/+18
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* intermediate commitFlorian Fischer2025-08-201-0/+58