| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | support phase change triggers and implement relic | Florian Fischer | 2025-10-18 | 1 | -0/+6 |
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| * | make format | Florian Fischer | 2025-08-20 | 1 | -1/+0 |
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| * | reuse distance calculation implementation | Florian Fischer | 2025-08-20 | 1 | -13/+1 |
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| * | fix incorrect range calculation | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -2/+6 |
| | | | | | | | | | | | | * Implement move artifact action * Fix widget update memory leak * update the highlights not during on each frame * do not update the unchanged label of a button * Allow to exit the game by pressing 'q' * Implement some cards from the magic set * Improve permanent formatting * Some tweaks to UnitAI code | ||||
| * | replace Fatalf with Panicf | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | | | | Panicf includes a stacktrace and causes a debugger to halt. | ||||
| * | fix ai NPE when selecting a unit where to spawn frost pylon | Florian Fischer | 2025-08-20 | 1 | -1/+1 |
| | | | | | | The NPE is caused by any piled permanent with which TilesInRange is called. | ||||
| * | add distance > 0 assertion | Florian Fischer | 2025-08-20 | 1 | -0/+4 |
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| * | change unit attack representation and implement sword | Florian Fischer | 2025-08-20 | 1 | -0/+18 |
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| * | intermediate commit | Florian Fischer | 2025-08-20 | 1 | -0/+58 |
