| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | [exp1] add trebuchet and trapper | Florian Fischer | 2021-06-03 | 2 | -0/+28 |
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| * | [exp1] add thieve | Florian Fischer | 2021-05-01 | 1 | -0/+12 |
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| * | [exp1] add more experimental designs | Florian Fischer | 2021-04-28 | 5 | -2/+43 |
| | | | | | | * Taxes * Acceleration | ||||
| * | add some new designs to exp1 | Florian Fischer | 2021-04-03 | 5 | -0/+48 |
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| * | add waepon enthusiast to equipment | Florian Fischer | 2021-04-03 | 1 | -0/+16 |
| | | | | | The idea is to have a voltron like Unit in the set to enabling new strategies | ||||
| * | fix german gear wording | Florian Fischer | 2021-04-03 | 1 | -2/+2 |
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| * | fix some more internationalization issues | Florian Fischer | 2021-03-28 | 9 | -14/+14 |
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| * | fix names for Mine! | Florian Fischer | 2021-03-28 | 1 | -1/+1 |
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| * | fix plate armor and king | Florian Fischer | 2021-03-27 | 2 | -3/+3 |
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| * | add german version of cards | Florian Fischer | 2021-03-27 | 89 | -183/+547 |
| | | | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang> | ||||
| * | add exp1 | Florian Fischer | 2021-03-25 | 11 | -0/+66 |
| | | | | | | | | Featured mechanics: * marks * discard * discard pile | ||||
| * | s/counters/marks | Florian Fischer | 2021-03-25 | 5 | -7/+7 |
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| * | [kraken] improve some wordings | Florian Fischer | 2021-03-18 | 3 | -5/+5 |
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| * | [kraken] place dolphin randomly next to a allied unit | Florian Fischer | 2021-03-18 | 1 | -1/+3 |
| | | | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource | ||||
| * | [kraken] improve Tentacle Slap if player have no cards in hand | Florian Fischer | 2021-03-18 | 1 | -1/+1 |
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| * | [kraken] reduce upkeep of kraken units and improve kraken' attack | Florian Fischer | 2021-03-07 | 4 | -4/+4 |
| | | | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring. | ||||
| * | nerf galley | Florian Fischer | 2021-03-07 | 1 | -2/+2 |
| | | | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target. | ||||
| * | [kraken] reduce cost of units, specify dolphin buffs and introduce new cards | Florian Fischer | 2021-03-07 | 15 | -12/+38 |
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| * | [cards] use effect and full_action as human readable rules text | Florian Fischer | 2021-03-01 | 6 | -11/+7 |
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| * | rework how cards are defined and generated | Florian Fischer | 2021-02-28 | 79 | -495/+444 |
| | | | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand. | ||||
| * | add material for cooperative "The Kraken" game mode | Florian Fischer | 2021-02-20 | 1 | -0/+80 |
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| * | give the king attack, movement, and health | Florian Fischer | 2021-01-11 | 1 | -0/+3 |
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| * | reduce amount of ressource gained by fisher & fish_traps | Florian Fischer | 2021-01-11 | 1 | -1/+1 |
| | | | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer. | ||||
| * | be more consistent and don't end effects with a period | Florian Fischer | 2021-01-11 | 1 | -4/+4 |
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| * | improve Reclaim! wording | Florian Fischer | 2021-01-11 | 1 | -1/+1 |
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| * | improve Clone! | Florian Fischer | 2021-01-09 | 1 | -1/+1 |
| | | | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token) | ||||
| * | fix Transmute! effect | Florian Fischer | 2021-01-09 | 1 | -1/+1 |
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| * | add Wormtongue as counter part to the Advisor | Florian Fischer | 2021-01-02 | 1 | -0/+14 |
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| * | buff transmute! to make it playable | Florian Fischer | 2021-01-02 | 1 | -1/+1 |
| | | | | | Make transmute! a stronger reactive play by putting the store card into hand. | ||||
| * | give king protection from Die! | Florian Fischer | 2021-01-02 | 1 | -1/+1 |
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| * | give all dorks movement = 2 | Florian Fischer | 2020-10-20 | 2 | -2/+2 |
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| * | reduce cavalry movement from 4 to 3 | Florian Fischer | 2020-10-20 | 1 | -2/+2 |
| | | | | | Cavalry beeing 2 faster than the dorks felt strange. | ||||
| * | Gameplay errata | Florian Fischer | 2020-10-18 | 2 | -14/+8 |
| | | | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison | ||||
| * | Don't terminate spell effects with dots | Florian Fischer | 2020-10-18 | 1 | -5/+5 |
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| * | add shroud activated ability to king mostly for die! protection | Florian Fischer | 2020-10-18 | 1 | -0/+2 |
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| * | add crew to fisher and fix captain's effect wording | Florian Fischer | 2020-10-18 | 1 | -1/+2 |
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| * | restrict reclaim! to own artifacts | Florian Fischer | 2020-10-18 | 1 | -1/+1 |
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| * | fix typo in transmute! | Florian Fischer | 2020-10-18 | 1 | -1/+1 |
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| * | add nautics set | Florian Fischer | 2020-10-18 | 1 | -0/+46 |
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| * | add misc card set | Florian Fischer | 2020-10-18 | 1 | -0/+16 |
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| * | add tokens to tikzcards and add recruiting action to recruiter | Florian Fischer | 2020-10-18 | 1 | -1/+10 |
| | | | | | | | | Tokens have a unique background color and are marked as TOKEN on the card. The latex commands to generate cards now takes the card title as argument. Card names or TOKEN is printed on the left type strip to make cards easier recognizable when hold in hands. | ||||
| * | add 4 new cards to magic set | Florian Fischer | 2020-10-18 | 1 | -0/+24 |
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| * | add fighter and advisor to base set | Florian Fischer | 2020-10-18 | 1 | -0/+17 |
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| * | add Reclaim!, Pierce! spells, update Heal! and minor fixes | Florian Fischer | 2020-10-18 | 2 | -4/+16 |
| | | | | | | | | Heal! now can also remove poison counters. Add '!' to all spells. Capitalize some effects. Update file names in Collections. | ||||
| * | add Palisade and add artifact destruction to Pioneer | Florian Fischer | 2020-10-18 | 1 | -2/+8 |
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| * | Add '!' to shatter spell and remove duplicate whitespace | Florian Fischer | 2020-10-18 | 1 | -2/+2 |
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| * | capitalize effect texts and fix recruiter not having an effect | Florian Fischer | 2020-10-18 | 2 | -12/+12 |
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| * | add cards in machine readable form | Florian Fischer | 2020-09-15 | 3 | -0/+271 |
