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* add waepon enthusiast to equipmentFlorian Fischer2021-04-031-0/+16
| | | | The idea is to have a voltron like Unit in the set to enabling new strategies
* fix german gear wordingFlorian Fischer2021-04-031-2/+2
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* fix some more internationalization issuesFlorian Fischer2021-03-289-14/+14
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* fix names for Mine!Florian Fischer2021-03-281-1/+1
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* fix plate armor and kingFlorian Fischer2021-03-272-3/+3
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* add german version of cardsFlorian Fischer2021-03-2789-183/+547
| | | | | | | | | Translatable properties now have the language as subkey (currently en, de). generate_card.py takes an optional argument to select the language. The latex/Makefile has two new targets de and en each building all cards under latex/cards/<lang> and latex/build/<lang>
* add exp1Florian Fischer2021-03-2511-0/+66
| | | | | | | Featured mechanics: * marks * discard * discard pile
* s/counters/marksFlorian Fischer2021-03-255-7/+7
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* [kraken] improve some wordingsFlorian Fischer2021-03-183-5/+5
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* [kraken] place dolphin randomly next to a allied unitFlorian Fischer2021-03-181-1/+3
| | | | | | This change prevents the dolphin from sitting the whole game next to the kraken doing nothing most of the time and costing upkeep resource
* [kraken] improve Tentacle Slap if player have no cards in handFlorian Fischer2021-03-181-1/+1
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* [kraken] reduce upkeep of kraken units and improve kraken' attackFlorian Fischer2021-03-074-4/+4
| | | | | Incremental killing The Kraken with any ranged unit seams stupid and boring.
* nerf galleyFlorian Fischer2021-03-071-2/+2
| | | | | | | | | In a game of The Kraken Galley just seamed ridiculously stated. There fore it's upkeep is increased by one and its movement decreased by one. Galley is designed to be a heavy battle ship and having the fastest movement of all ships feels of. It still has great stats but I think this is balanced in a normal game because it is a great Die! target.
* [kraken] reduce cost of units, specify dolphin buffs and introduce new cardsFlorian Fischer2021-03-0715-12/+38
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* [cards] use effect and full_action as human readable rules textFlorian Fischer2021-03-016-11/+7
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* rework how cards are defined and generatedFlorian Fischer2021-02-2879-495/+444
| | | | | | | | | | | Card definitions are now stored in data/cards/ in a subdirectory for each set as YAML files. YAML is still human readable but stricter and better to handle in code than ini. The latex filesystem layout resembles the card definition layout and is created by the Makefile from the YAML card definitions and must not be regenerated each time by hand.
* add material for cooperative "The Kraken" game modeFlorian Fischer2021-02-201-0/+80
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* give the king attack, movement, and healthFlorian Fischer2021-01-111-0/+3
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* reduce amount of ressource gained by fisher & fish_trapsFlorian Fischer2021-01-111-1/+1
| | | | | | | | | | fisher are realy strong economy pieces because they can be bought on turn 1. And produce Ressource as early as turn 3. Their ressource production is as strong as a ritual or a farmer. But the ritual is a card in your deck and the farmer needs a fixed field the fisher can decide where it wants to generated ressource. And because it is crewable it can be used in way more ways than a farmer.
* be more consistent and don't end effects with a periodFlorian Fischer2021-01-111-4/+4
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* improve Reclaim! wordingFlorian Fischer2021-01-111-1/+1
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* improve Clone!Florian Fischer2021-01-091-1/+1
| | | | | | * make it usable for permanents if you only have one spawn tile * let you choose new targets * be specific about how to copy a permanent (by creating a token)
* fix Transmute! effectFlorian Fischer2021-01-091-1/+1
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* add Wormtongue as counter part to the AdvisorFlorian Fischer2021-01-021-0/+14
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* buff transmute! to make it playableFlorian Fischer2021-01-021-1/+1
| | | | Make transmute! a stronger reactive play by putting the store card into hand.
* give king protection from Die!Florian Fischer2021-01-021-1/+1
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* give all dorks movement = 2Florian Fischer2020-10-202-2/+2
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* reduce cavalry movement from 4 to 3Florian Fischer2020-10-201-2/+2
| | | | Cavalry beeing 2 faster than the dorks felt strange.
* Gameplay errataFlorian Fischer2020-10-182-14/+8
| | | | | | | * Armor that stops you from moving is stupid * Make Buff spells more flexible * Introduce spell based exiling of cards * Let heal! remove ALL poison
* Don't terminate spell effects with dotsFlorian Fischer2020-10-181-5/+5
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* add shroud activated ability to king mostly for die! protectionFlorian Fischer2020-10-181-0/+2
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* add crew to fisher and fix captain's effect wordingFlorian Fischer2020-10-181-1/+2
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* restrict reclaim! to own artifactsFlorian Fischer2020-10-181-1/+1
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* fix typo in transmute!Florian Fischer2020-10-181-1/+1
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* add nautics setFlorian Fischer2020-10-181-0/+46
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* add misc card setFlorian Fischer2020-10-181-0/+16
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* add tokens to tikzcards and add recruiting action to recruiterFlorian Fischer2020-10-181-1/+10
| | | | | | | Tokens have a unique background color and are marked as TOKEN on the card. The latex commands to generate cards now takes the card title as argument. Card names or TOKEN is printed on the left type strip to make cards easier recognizable when hold in hands.
* add 4 new cards to magic setFlorian Fischer2020-10-181-0/+24
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* add fighter and advisor to base setFlorian Fischer2020-10-181-0/+17
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* add Reclaim!, Pierce! spells, update Heal! and minor fixesFlorian Fischer2020-10-182-4/+16
| | | | | | | Heal! now can also remove poison counters. Add '!' to all spells. Capitalize some effects. Update file names in Collections.
* add Palisade and add artifact destruction to PioneerFlorian Fischer2020-10-181-2/+8
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* Add '!' to shatter spell and remove duplicate whitespaceFlorian Fischer2020-10-181-2/+2
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* capitalize effect texts and fix recruiter not having an effectFlorian Fischer2020-10-182-12/+12
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* add cards in machine readable formFlorian Fischer2020-09-153-0/+271