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path: root/rules/en/rules.md
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* fix amount of resource gained for discard 2Florian Fischer2025-08-211-1/+1
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* allow tokens to have buy costsFlorian Fischer2025-08-201-3/+2
| | | | | This allows tokens to be affected buy buy cost dependent effects, like the missionary. Additionally, tokens can not be part of a shop or deck anyway.
* improve english rulesFlorian Fischer2025-08-201-246/+268
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* increase nest#d list identationFlorian Fischer2025-08-201-6/+6
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* update rulesFlorian Fischer2025-08-201-54/+107
| | | | | Define state-based actions, game zones, priority. Use more enumerations to make more rules linkable.
* fix code block alignmentFlorian Fischer2025-08-201-21/+18
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* fix linkable rules and support nestingFlorian Fischer2025-08-201-7/+8
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* move linkable rule js into seperate fileFlorian Fischer2025-08-201-1/+4
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* slightly improve rulesFlorian Fischer2025-08-201-8/+8
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* define draftingFlorian Fischer2025-08-201-6/+30
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* fix permanent typo in push rulesFlorian Fischer2025-08-201-3/+3
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* introduce new boss typeFlorian Fischer2025-08-201-6/+15
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* fix melee typoFlorian Fischer2025-01-271-1/+1
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* specify how to play permanents and discarding outstanding equipment EoTFlorian Fischer2024-03-261-2/+6
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* improve rulesFlorian Fischer2024-03-261-13/+22
| | | | | * add seperate action and buy phase section * fix typos
* rules: actually add condition to range statementFlorian Fischer2023-01-121-1/+1
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* potions: power up potion use by making it a free actionFlorian Fischer2022-12-281-1/+1
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* improve card rules language and link to exmplenation cardFlorian Fischer2022-09-251-5/+6
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* fix typoFlorian Fischer2022-09-251-1/+1
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* improve English rulesFlorian Fischer2022-09-251-78/+81
| | | | | | | | | | | | * Be consistent wih puncuation (do no end items with '.') * Use more correct English capitalisation * Escape <> chars where needed * Be conistent with the font of 's (use normal font) * Improve the language and fix typos * Improve action phase algorithm * Specify when slow actions can be declared * Define activated permanents * Rename long-distance combat to ranged combat
* add push! and specify push without an origin determined by a permanentFlorian Fischer2022-04-021-1/+2
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* add examples for pushing permanents on free but not available tilesFlorian Fischer2022-04-021-0/+1
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* minor improvementsFlorian Fischer2022-04-021-24/+25
| | | | | | * more rule highlights * typo fixes ...
* add push mechanicFlorian Fischer2022-04-021-5/+22
| | | | | | | The push mechanic is heavily inspired by `Into the Breach`. Pushing a permanent moves it involuntarily in a straight line. On collisions units receive damage and permenents pushed onto free but unavailable tiles are destroyed.
* change how tokens and especially misinformations are handledFlorian Fischer2022-03-311-2/+6
| | | | | | | | | | | Currently misinformation token are not working as intended, because they could not be part of a players deck because they are tokens. But it is a fundamental part of their design that they delute a players deck. So handle them like other real cards withou buycost like farmers. Specify that tokens can not exists in discard piles or decks and that cards without buy cost can not be part of stores or drafts.
* rules: define free and available tilesFlorian Fischer2022-02-251-4/+17
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* update combat rules and unify German Eigentuemer/Besitzer nomenclatureFlorian Fischer2022-02-151-18/+17
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* add rules for cards without buy or play costFlorian Fischer2022-02-151-0/+2
| | | | | No buy cost -> can not be bought. No play cost -> can not be played.
* rules/intentions: increase effect of intention marksFlorian Fischer2021-12-121-1/+1
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* add intension rulesFlorian Fischer2021-12-101-0/+15
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* add unfinished potions setFlorian Fischer2021-10-081-2/+10
| | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.
* [rules] clarify that units can not attack themselvesFlorian Fischer2021-09-031-3/+4
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* [rules] improvementsFlorian Fischer2021-06-031-33/+25
| | | | | | * reduce redundant links under #cards * improve word fonts * fix links
* [rules] further translate and update english rulesFlorian Fischer2021-06-031-165/+222
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* add state rules for panic, rage, wardFlorian Fischer2021-03-251-10/+24
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* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-201-0/+324
TODO: show all cards on the website