| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | update combat rules and unify German Eigentuemer/Besitzer nomenclature | Florian Fischer | 2022-02-15 | 1 | -18/+17 |
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| * | add rules for cards without buy or play cost | Florian Fischer | 2022-02-15 | 1 | -0/+2 |
| | | | | | | No buy cost -> can not be bought. No play cost -> can not be played. | ||||
| * | rules/ai: improve aggresive ai | Florian Fischer | 2022-01-03 | 1 | -2/+5 |
| | | | | | | Previously aggresive ai was not definied if there is no enemey unit on the map. | ||||
| * | [tiles] add rules for stores | Florian Fischer | 2021-12-12 | 1 | -1/+8 |
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| * | rules/intentions: increase effect of intention marks | Florian Fischer | 2021-12-12 | 1 | -1/+1 |
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| * | [tiles] treat walls as solid and let gates stop motion | Florian Fischer | 2021-12-12 | 1 | -0/+2 |
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| * | Improve AI rules | Florian Fischer | 2021-12-12 | 1 | -4/+6 |
| | | | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game | ||||
| * | improve AI opeonents | Florian Fischer | 2021-12-10 | 1 | -6/+8 |
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| * | tyrant ai explicitly mention upkeep effects | Florian Fischer | 2021-12-10 | 1 | -2/+3 |
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| * | add the tyrant ai rules and tyrant set to cards.html | Florian Fischer | 2021-12-10 | 1 | -0/+18 |
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| * | rules: clarify water rule | Florian Fischer | 2021-12-10 | 1 | -1/+1 |
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| * | add intension rules | Florian Fischer | 2021-12-10 | 2 | -0/+24 |
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| * | add unfinished potions set | Florian Fischer | 2021-10-08 | 1 | -2/+10 |
| | | | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used. | ||||
| * | [rules] ai generalize supportive AI into target-oriented | Florian Fischer | 2021-09-03 | 1 | -3/+3 |
| | | | | | | Supportive == target-oriented allied unit. This allows more way more design space. | ||||
| * | [rules] clarify that units can not attack themselves | Florian Fischer | 2021-09-03 | 1 | -3/+4 |
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| * | [rules] improvements | Florian Fischer | 2021-06-03 | 1 | -33/+25 |
| | | | | | | | * reduce redundant links under #cards * improve word fonts * fix links | ||||
| * | [rules] further translate and update english rules | Florian Fischer | 2021-06-03 | 1 | -165/+222 |
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| * | [rules/ai] remove one headline level | Florian Fischer | 2021-04-28 | 1 | -8/+8 |
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| * | improve agressive AI for ranged units | Florian Fischer | 2021-03-26 | 1 | -1/+1 |
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| * | add state rules for panic, rage, ward | Florian Fischer | 2021-03-25 | 1 | -10/+24 |
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| * | [AI] switch from supprotive to wandering 3 if no allied unit exists | Florian Fischer | 2021-03-07 | 1 | -3/+7 |
| | | | | | Fix Kraken AI don't activating its units | ||||
| * | add newline before agression headline in ai rules | Florian Fischer | 2021-02-26 | 1 | -0/+1 |
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| * | add simple website to make muhq's game more accessible | Florian Fischer | 2021-02-20 | 3 | -1/+325 |
| | | | | | TODO: show all cards on the website | ||||
| * | add english maps and ai rules | Florian Fischer | 2021-02-20 | 2 | -0/+109 |
