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* update combat rules and unify German Eigentuemer/Besitzer nomenclatureFlorian Fischer2022-02-151-18/+17
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* add rules for cards without buy or play costFlorian Fischer2022-02-151-0/+2
| | | | | No buy cost -> can not be bought. No play cost -> can not be played.
* rules/ai: improve aggresive aiFlorian Fischer2022-01-031-2/+5
| | | | | Previously aggresive ai was not definied if there is no enemey unit on the map.
* [tiles] add rules for storesFlorian Fischer2021-12-121-1/+8
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* rules/intentions: increase effect of intention marksFlorian Fischer2021-12-121-1/+1
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* [tiles] treat walls as solid and let gates stop motionFlorian Fischer2021-12-121-0/+2
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* Improve AI rulesFlorian Fischer2021-12-121-4/+6
| | | | | * Let target-oriented AI wander if target is not reachable * Spell out rules and win conditions for the tyrant game
* improve AI opeonentsFlorian Fischer2021-12-101-6/+8
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* tyrant ai explicitly mention upkeep effectsFlorian Fischer2021-12-101-2/+3
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* add the tyrant ai rules and tyrant set to cards.htmlFlorian Fischer2021-12-101-0/+18
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* rules: clarify water ruleFlorian Fischer2021-12-101-1/+1
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* add intension rulesFlorian Fischer2021-12-102-0/+24
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* add unfinished potions setFlorian Fischer2021-10-081-2/+10
| | | | | | | | | | | Potions are designed as a different on field resource to diversify game play. Potions may be used offensively or defensively. They are a on field equivalent to spells with harder timing restrictions, public information but artifact synergies and thus should be cheaper than their spell equivalent. In particular because unused spells can be used to generate resource by discarding two cards. Played potions are "dead" until they are used.
* [rules] ai generalize supportive AI into target-orientedFlorian Fischer2021-09-031-3/+3
| | | | | Supportive == target-oriented allied unit. This allows more way more design space.
* [rules] clarify that units can not attack themselvesFlorian Fischer2021-09-031-3/+4
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* [rules] improvementsFlorian Fischer2021-06-031-33/+25
| | | | | | * reduce redundant links under #cards * improve word fonts * fix links
* [rules] further translate and update english rulesFlorian Fischer2021-06-031-165/+222
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* [rules/ai] remove one headline levelFlorian Fischer2021-04-281-8/+8
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* improve agressive AI for ranged unitsFlorian Fischer2021-03-261-1/+1
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* add state rules for panic, rage, wardFlorian Fischer2021-03-251-10/+24
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* [AI] switch from supprotive to wandering 3 if no allied unit existsFlorian Fischer2021-03-071-3/+7
| | | | Fix Kraken AI don't activating its units
* add newline before agression headline in ai rulesFlorian Fischer2021-02-261-0/+1
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* add simple website to make muhq's game more accessibleFlorian Fischer2021-02-203-1/+325
| | | | TODO: show all cards on the website
* add english maps and ai rulesFlorian Fischer2021-02-202-0/+109