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* update rulesFlorian Fischer2025-08-201-2/+2
* fix code block alignmentFlorian Fischer2025-08-201-21/+18
* fix linkable rules and support nestingFlorian Fischer2025-08-201-7/+8
* move linkable rule js into seperate fileFlorian Fischer2025-08-201-1/+2
* specify the language of the rulesFlorian Fischer2025-08-203-3/+12
* slightly improve rulesFlorian Fischer2025-08-201-6/+6
* define draftingFlorian Fischer2025-08-201-6/+30
* introduce new boss typeFlorian Fischer2025-08-201-0/+8
* s/Intensions Marke/Intensions-Marke/Florian Fischer2025-08-201-7/+7
* adapt editorconfig to changes in vis-editorconfig and vis-spellcheckFlorian Fischer2025-08-201-1/+1
* use literal blocks and 2 space indentation for rulesFlorian Fischer2024-03-261-52/+64
* specify how to play permanents and discarding outstanding equipment EoTFlorian Fischer2024-03-261-3/+7
* improve rulesFlorian Fischer2024-03-261-11/+19
* rules: actually add condition to range statementFlorian Fischer2023-01-121-2/+1
* potions: power up potion use by making it a free actionFlorian Fischer2022-12-281-3/+3
* add push! and specify push without an origin determined by a permanentFlorian Fischer2022-04-021-3/+4
* add examples for pushing permanents on free but not available tilesFlorian Fischer2022-04-021-0/+1
* minor improvementsFlorian Fischer2022-04-021-2/+3
* add push mechanicFlorian Fischer2022-04-021-3/+19
* change how tokens and especially misinformations are handledFlorian Fischer2022-03-311-7/+7
* rules: define free and available tilesFlorian Fischer2022-02-251-14/+27
* fix Verhuellt typoFlorian Fischer2022-02-151-1/+1
* update combat rules and unify German Eigentuemer/Besitzer nomenclatureFlorian Fischer2022-02-152-26/+27
* use the more intuitive German word Kaufpreis instead of KaufkostenFlorian Fischer2022-02-151-3/+3
* add rules for cards without buy or play costFlorian Fischer2022-02-151-4/+6
* improve wording of german rulesFlorian Fischer2022-01-031-9/+9
* rules/ai: improve aggresive aiFlorian Fischer2022-01-031-2/+5
* [tiles] add rules for storesFlorian Fischer2021-12-121-0/+7
* rules/intentions: increase effect of intention marksFlorian Fischer2021-12-121-1/+1
* [tiles] treat walls as solid and let gates stop motionFlorian Fischer2021-12-121-1/+3
* Improve AI rulesFlorian Fischer2021-12-121-3/+5
* improve AI opeonentsFlorian Fischer2021-12-101-6/+8
* tyrant ai explicitly mention upkeep effectsFlorian Fischer2021-12-101-2/+3
* add the tyrant ai rules and tyrant set to cards.htmlFlorian Fischer2021-12-101-0/+18
* rules: clarify water ruleFlorian Fischer2021-12-101-1/+1
* add intension rulesFlorian Fischer2021-12-102-0/+24
* [de/rules] use Spiel-/ and Unterhaltskosten for play and upkeep costFlorian Fischer2021-10-101-3/+3
* add unfinished potions setFlorian Fischer2021-10-081-0/+7
* [rules/de] add editorconfig and fix typosFlorian Fischer2021-10-073-7/+10
* [rules] ai generalize supportive AI into target-orientedFlorian Fischer2021-09-032-4/+4
* [rules] clarify that units can not attack themselvesFlorian Fischer2021-09-032-2/+3
* [rules] improvementsFlorian Fischer2021-06-031-15/+7
* [rules] further translate and update english rulesFlorian Fischer2021-06-031-72/+72
* [rules/de] misc improvementsFlorian Fischer2021-06-031-16/+18
* [rules/ai] remove one headline levelFlorian Fischer2021-04-281-8/+8
* markup start of markup explanationFlorian Fischer2021-04-061-2/+2
* improve actions and introduce triggers and triggered actionsFlorian Fischer2021-04-051-15/+22
* add introduction and explain used markupFlorian Fischer2021-04-051-13/+26
* improve permanent's destruction and mention sacrificingFlorian Fischer2021-04-051-5/+7
* add mathematical definition of rangesFlorian Fischer2021-04-051-4/+6